In this 2015 GDC talk, Capy Games’ Dan Cox dives into complex interior design techniques and practices you can use to master space and place in your level design. GDC talks cover a range…
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Interior Design and Environment Art: Mastering Space, Mastering Place

The art style of that one game reminds of Team fortress 2 or some parts of portal 2 but on steroids graphically.
What's the secret game? Is it new game of Splinter Cell?
Other than the great talk, this guy needs to narrate games.
ag
Just make a game that is fun. Smoke a joint and let yourself go. Forget all this pattern examination, breaking up space, spatial, perception, cognitive, neuropsychophysiological analysis of the human interaction between brain body, spirit and emotion. Goddamnit. Make a game that is fun, and it will all fall into place. Chill and just pop some tabs and let your ideas run riot. It's called a game, because it is a game, ironic since the industry is taking itself so goddamned seriously. Really, you are trying to find a template, plug in formula to dazzle and distract people into ignoring the deficit of content, in order to not have to bear the burden of having to come up with good ideas and FUN GAMES TO PLAY.
We underestimate the power of our surroundings
Really fantastic talk, keep coming back to it. Thank you Dan!
Lighting needs to be rebuilt
thank you for this! I am an interior design student (almost graduate) moving towards gaming and movie industry and the information covered are very helpful showing that what i learnt can be a great advantage!
I'm an interior design student I was hoping to transition into the gaming industry since games is a massive part of my life. I was thinking of how to apply my skills and in this video I learned couple of ways to do so.
Wow
Pretty good pun at 7:07 🙂
I'm not very clear on the difference between 'Enrichment' and ' Universal Enrichment', would someone like to try and clearly explain this? Thanks
What are the spaces in 25:39 ?
Good thing I set my game in a world where everyone is really bad at interior design.
"… when we're thinking about historical expression, we're just thinking about what the history is and how we can express that." Dan Cox, 34:36
This is very interesting, thank you for sharing!
Many of the concepts of this talk are architecture concepts, not interior design's. It really shocked me that this guy considered Frank Gehry, one of the most relevant architects of our time, as only an interior designer.
Jeez, GDC tickets are so expensive!
This was such an amazing talk because I can actually instantly apply these techniques for my own projects. It's a perfect break down of the underlying mechanisms that make space work.
Excellent analogy between anatomy being for character artists as interior design is important to environment artists!
Who else had an orgasm on the tension explanation with Uncharted?
I watched 1/3 of this but I don't understand what he's talking about
Great talk and very valuable information, even if you have an open world without roomlike structures!
Absolutely amazing talk!
This guy is legendary!
This is fascinating. He's a great orator!
perfectly describing the dark souls experience: Whatever the hell it
is, lurking there in the distance, it's unpleasant when you get there
The guy who asked a question and said "okay" every 5 seconds while he was answering was annoying as hell.
Secret ubisoft game, wonder what that is (or was)
Seriously one of the best gdc talks ive had
You rock Dan, Capy is genius
4:12 Scott Eatton's anatomy workshop slide, this guy know's what's up!
Wow, this is one of the most directly applicable talks I've heard from GDC. good stuff, thanks!
Really useful talk 🙂
This is an awesome talk. I really like how he handled the material. Pretty much an interior design 101 class. This is just what I was looking for.
He didn't tell people to silence their cellphones. Whats this?
Exactly what I've been needing, you seem to know when just the right time to post!